Cleary, A., Vandenbergh, L., & Peterson, J. (2015, February). Reactive Game Engine Programming for STEM Outreach. In Proceedings of the 46th ACM Technical Symposium on Computer Science Education (SIGSCE '15)(pp. 628-632), Kansas City, MO: ACM.

Summary

Type: Other

Purpose: The purpose of this paper was to explain "our experiences using a novel programming style, reactive programming, to deliver a summer camp for students in grades 8 through 12" (p. 628). This paper was not the actual study rather it reported about the project they conducted.

Findings: Based on feedback from students and parents, the authors believe the method to engage students in reactive programming is a fun and effective means of interdisciplinary study.

Recommendations:


Methodology

Participant Type: Students in grades 8th through 12th grade in a computer science summer camp

Notes: One-third of the students are girls